![]() ![]() In older versions of Flash thumbnail generation is affected by the settings chosen for the last exported PNG. ![]() Incorrect number and size of thumbnails (Flash 8, CS3, CS4, CS5, CS5.5 only) (Reload thumbnails to show hidden.) Known issues Shift-click on a thumbnail to hide from view. N/a open SGC Panel(s) from Window menu > Other Panels (Extensions in Animate) > SGC1 (SGC2, SGC3, …, etc.) InteractionsĬtrl-click on the Create/Refresh thumbnails button refreshes the content of the currently loaded Symbol. ![]() The panel works in the current frame in the current Timeline. Suggested useĬharacter animation – Lip syncing, hand gestures, turnarounds, blinks and other eye or facial expressions Where does it work?Ī single instance on Stage or a single keyframe on Timeline must be selected for the initial creation of Thumbnails. Properties such as Single Frame, Play Once and Loop can also be controlled simultaneously.ĭuring the initial thumbnail creation, the panel assigns metadata to a symbol instance and later uses it to control it, which allows the users to automatically generate keyframes without the need to make a Timeline selection to synchronize the instance with other instance(s) and to have all kinds of combinations where an object controls other synced object(s), but is also itself synced to other ‘masters’. Interactive panel which allows users to create Thumbnails for each frame of the content of a Graphic Symbol and then to control the ‘looping’ setting and ‘first frame’ for a particular Symbol Instance, by clicking on the desired thumbnail. ![]()
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